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The risks increase considerably when you play risky game titles online with custom syscalls enabled.
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The ban risks increase when you play risky game titles online.
![pakai cfw 4.8x update 9.99 pakai cfw 4.8x update 9.99](https://i.pinimg.com/originals/f3/4a/c6/f34ac6f45699ea9257541ccf2cf24cfe.png)
The ban risks on CFW using PSN store, console activation & trophy synching are extremely low, assuming you didn't also mess with system & trophy files or spoofing. We have had quite a few ban reports through the years, they may not always have been trustworthy, but a few patterns seemed to emerge although like I said we cannot draw definitive conclusions. If you play that handful of risky games online, in breach of TCs, you will most likely end up being detected & banned at some point.įor the rest, on CFW, there is always a ban risk when using PSN but the risk is really small as long as you don't abuse the network. So yes, there are anti bans eboot & so called recommended practices for one game or another, but an antiban eboot, an idps spoof or a version spoof are just more system mods, in theory they can all be detected in one way or another. I keep saying this in one thread after another, there are no stats, no data to analyse & draw conclusions from, only rumors & conclusions drawn on more or less relevant personal experience.Ī lot of stuff comes from kids who don't really have a clue about what's going on, what PSN servers check, how a game server works, what a server admin can see or detect & how ban reports are issued. I would not count on an official Rebug update.Ĭlick to expand.Quite frankly you will hear many things, how many of those are true is another matter altogether. On 4.88 CFW, using PSN to game online can be risky, it depends on the games & on how you play them, if you cheat and/or mod game files of gta5/bo2 etc., server admins will eventually detect it & you can count on getting banned & losing both PSN account & idps.Īlso, I wouldn't take idps spoofing lightly, the console id can be changed BUT don't think that it's done with no possible risks & caveats, no matter what you may have been told by kids spending their time messing with cod/bo2/gta5 servers & getting banned all the time as a result.Īnd keep in mind that a spare idps should ideally be extracted from a dead console, not only because that's the only way to know what console model it comes from (in theory an idps spoof should use an idps from the same console model) but also because the chances of finding trustworthy idps resellers are more or less akin to those of finding the holy grail, lol. Using Rebug 4.84 to connect to PSN is recommended against, at least until new version spoofing tools are released.
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Pup repacking can be done with PUADGUI (also from Evilnat). 84 REX Cobra files which can be found in Nat's repo already compiled (and tested?). If you wish Cobra 8.3 on Rebug REX 4.84, you need to install a Rebug REX 4.84.2 PUP repacked with the appropriate 4.
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I would not count on an official Rebug update.
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